![]() |
|
#3
|
|||
|
|||
|
Vizard simply wraps the DirectSound API. So Vizard does not do any additional proccessing.
So the nature of the room 3D model does not affect the 3D sound that occurs in it. Only the sound-source's/listener's position and orientation factor into the 3D sound algorithm. From the DirectSound API documentation, the 'HRTF_Full' or 'HRTF_Lite' options allow you to trade the quality of the 3D sound effect with CPU cost. http://msdn.microsoft.com/en-us/libr...68(VS.85).aspx
__________________
Paul Elliott WorldViz LLC |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| orientation question | whj | Vizard | 3 | 01-21-2009 12:22 PM |
| General question and question regarding arrays | dan12345 | Vizard | 1 | 01-15-2008 11:15 AM |
| viztask question | asimbh | Vizard | 1 | 11-20-2007 10:12 AM |
| Another color question | mjabon | Vizard | 4 | 07-31-2007 04:04 PM |
| question about yaw, pitch, roll | TunTun | Vizard | 2 | 05-23-2007 01:46 PM |