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#1
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Could it be an issue with the Texture State->Use Original Texture Files checkbox. The exported file may be looking for the tiff texture files but can't find them cuz their in another directory. If you export to .ive format this may not be the problem because the texture files are included in the .ive file.
Also, verify that you Max materials are Standard type materials. The resources section of my 3D modeling article has some useful links about the exporter: http://vizworkshop.com/articles/mode...or_vizard.html Also be sure to check out this video: http://kb.worldviz.com/articles/1054
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Paul Elliott WorldViz LLC |
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#2
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Quote:
Thanks for taking a look. What exactly do you mean by 'standard type materials'? This model appears to be rendered in VRay, as well as the materials (?). Would that make the materials not export correctly? I've tried putting the image files in the same directory, but no luck there either. Thanks again. |
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#3
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Max has may kinds of material types, some only for use with Max's off-line renderers. Press the "m" key in Max to bring up the Materials Editor. Check that the material types are standard or are composite types with standard materials underneath.
Also, try exporting the model to .ive and with the "Use Original Texture Files" checkbox un-checked.
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Paul Elliott WorldViz LLC Last edited by Gladsomebeast; 06-15-2009 at 08:50 PM. |
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#4
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Quote:
Here's a shot of the materials screen that I get: ![]() How can I tell if the material types are standard or composite, with standard materials underneath? Yeah, I have tried with the 'original texture files' checkbox both checked and unchecked. No luck. Thanks again!
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