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  #1  
Old 05-25-2009, 11:19 PM
Gladsomebeast Gladsomebeast is offline
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Set the parent of the rod to the ball so that it appears on the ball. Now it is at the origin of the world.

You can do the calculation again and set the position of the second vertex every time the view moves if you like.
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Old 05-30-2009, 01:50 AM
Gladsomebeast Gladsomebeast is offline
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Actually, don't set the parent of the rod to the ball. That won't fix things. I was wrong.
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