![]() |
|
#1
|
|||
|
|||
yes just define a function to check the avatar state
Last edited by Moh200jo; 04-21-2009 at 09:11 AM. |
#2
|
|||
|
|||
can you tell me how that is done please
thanks |
#3
|
|||
|
|||
I correct something like this:
HTML Code:
avatar_position = avatar.getPosition() def avatarstate(): global avatar_position if avatar_position == avatar.getPosition(): avatar.state(1) else: avatar_position= avatar.getPosition() avatar.state(2) vizact.ontimer(.05, avatarstate) |
#4
|
|||
|
|||
Thanks that worked, but only one thing left, the avatar dosent have collision, it walks through the walls and other objects. any suggestions
|
![]() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
View | nlfrnassimi | Vizard | 4 | 03-12-2009 05:25 AM |
Linking problems with Live Character | Frank Verberne | Vizard | 5 | 06-04-2008 11:42 AM |
Looking through the eyes of an avatar | Frank Verberne | Vizard | 2 | 04-01-2008 05:52 AM |
How to make avatar's eyes to blink when speaking | michelcm3 | Vizard | 12 | 01-15-2008 08:48 AM |
Linking avatar 'bones' to a position tracker. | zachhendershot | Vizard | 3 | 11-19-2003 09:26 PM |