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#1
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I not quite sure how to calculate the exact offsets for all the angles. Farshizzo's on vacation for a little while but I'm sure he'll have some idea when he gets back. Do you only need to do this for the arm bones?
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#2
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Interesting... What will you do with this, omidbrb?
Seems you could get the local bounding box of a bone, find the box face center point that is furthest from the bone origin, compute the angle between the bone's x-axis and the center point of the furthest box face, and rotate that angle difference after the lookat command.
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Paul Elliott WorldViz LLC |
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#3
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Quote:
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