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			#1  
			
			
			
			
			
		 
		
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				<node3d>.getPosition() returns [0,0,0] all the time...
			 
			
			
			Hi, 
		
		
		
		
		
		
		
		
	
	I create a simple scene in 3DSM, export as either WRL or IVE format. All the scene contains is a plane, a few boxes and a sphere. All 3 shape objects are positioned away from the origin. When i try and get access to one of the shapes: Code: 
	scene = viz.add(scene.ive')
scene.disable(viz.LIGHTING,'')
sphere = scene.getChild('Sphere01')
print "sphere pos: ", sphere.getPosition(viz.ABS_GLOBAL)
Any reason why this is happening please? Thanks, DB  | 
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			#2  
			
			
			
			
			
		 
		
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			If you right click on your scene node in the Vizard resources window and select properties, then expand the VIZARD_NODE you'll see your Sphere01 child.  Expand that and you will see 'Sphere01-GEODE', which is what you want to use. 
		
		
		
		
		
		
		
		
	
	Code: 
	sphere = scene.getChild('Sphere01-GEODE')
print "sphere pos: ", sphere.getPosition(viz.ABS_GLOBAL)
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			#3  
			
			
			
			
			
		 
		
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			Thanks for your reply; that worked fine! Could you explain why extra characters are added to the end of the node name? Why does it work like this to get access to a child node: 
		
		
		
		
		
		
		
		
	
	Code: 
	dummy = scene.getChild('dummy')
Thanks.  | 
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