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#1
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Well, that's not really true. The ghosting is related to the filtering properties of the glasses, so those glasses with a better bandpass filter and good cut-offs would be better. We even notice a significant reduction in ghosting simply from doubling up those paper red/green glasses, rather than using just one layer. But it's not enough to completely remove it, and we're having a perceptual problem (Pulfrich effect), with some of our stimuli.
Can you provide more information about how Vizard renders anaglyphic stereo? |
#2
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Vizard uses the glColorMask command to render anaglyphic stereo. Basically, the code works like this:
Code:
glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); RenderLeftEye(); glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); RenderRightEye(); |
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Thread | Thread Starter | Forum | Replies | Last Post |
red/green anaglyphic ghosting | michaelrepucci | Vizard | 2 | 10-22-2008 10:26 AM |