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Well the reason is stupid but not because I don't know how to model. Actually, making holes in a mesh would probably mean I did know how to
model, but that is beside the point. Reviewing the files I was about to send you I noticed that my zip was a HUGE 29 megs. Looks like I may have forgotten to down-convert the original 2048x2048 to a 512x512 sized file in photoshop for the lava texture. I'm gonna see if maybe that is the source of the problem. I am familiar with Vizard not liking large textures, so maybe this is just a similar problem? I'll let you know if it fixes it. Thanks for the time, once again I feel like an idiot. George L. |
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