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#1
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Yes it does work.
Here is my problem. As you can see it is moving on the right side (not easy to see but the reds and yellows are moving along), but the alpha is not. Curious. ![]() ![]() Thanks for the help so far. ~George |
#2
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This may sound stupid, but are you sure the textures have an alpha map and it's not just the mesh that has holes in it? If you can send your files and sample script to lashkari@worldviz.com I can take a better look at it.
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#3
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Well the reason is stupid but not because I don't know how to model. Actually, making holes in a mesh would probably mean I did know how to
model, but that is beside the point. Reviewing the files I was about to send you I noticed that my zip was a HUGE 29 megs. Looks like I may have forgotten to down-convert the original 2048x2048 to a 512x512 sized file in photoshop for the lava texture. I'm gonna see if maybe that is the source of the problem. I am familiar with Vizard not liking large textures, so maybe this is just a similar problem? I'll let you know if it fixes it. Thanks for the time, once again I feel like an idiot. George L. |
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