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#1
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Sorry, I guess I forgot to include the question.
How can I make these biped/bone objects invisible so they don't detract from the avatar's appearance? Thanks again! |
#2
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Vizard support avatars in the Cal3D format. Here is information on exporting to Cal3D from 3dsMax
http://download.gna.org/cal3d/docume.../tutorial.html what you will need to load in Vizard is the cfg file. the Cal3D exporter for Max is available on our download page |
#3
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Hi vEsotu,
Jeff miscopied the link for the character exporting tutorial, which can be found here: http://cal3d.sourceforge.net/modeling/tutorial.html |
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