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#1
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Try adding the following line to the top of the avatar cfg file:
Code:
flip_texture = 1 |
#2
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Thanks,
That will make it so I don't break my textures moving from Max to Vizard. ~George |
#3
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Are there any additional 'hidden' commands that can be utilized with the
cfg file? I can't seem to find any documentation on it, even on the CAL3d website. Is there a way to flip the model around? For some reason the Cal3D exporter flips my model to face backwards. Thanks, George |
#4
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You can use the rotate option to specify a quaternion offset for the avatar. If you wanted to flip the avatar around 180 degrees about the Y axis then you would add the following to the top of the cfg file:
Code:
rotate = 0 1 0 0 |
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