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Old 09-12-2008, 07:27 AM
mspusch mspusch is offline
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Join Date: Feb 2003
Posts: 224
The reason is simple: as you have found in your research, there is a large variety of formats and software our there.

in order to do a good job and provide high-end functionality, we needed to focus on one format and support this well, rather than having many different formats and only supporting many of them half-way.

when you keep experimenting with different software and formats, you will find quickly that it's quite hard to establish a good workflow which provides functional results.

the workflow which we have established bases on 3DMax or Maya (or Blender, but this workflow is not supported by us), export into CAL3D with our free exporter, and then use in Vizard.

we'd be happy to hear if you can find another / better workflow, but I personally highly doubt it.

I think you are wasting your time if you try to re-invent the wheel, and recommend sticking with a workflow which we know and can support, especially if you are new to the field.
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Old 09-13-2008, 12:38 AM
luakt luakt is offline
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Join Date: Jul 2008
Posts: 31
Kindly bring us some tutorials

Thank you very much.

I do not think I am wasting my time. To invest in 3DS Studio Max, I need to pay them USD 3500 and also a few months of my time to study the program. This is costly for me. I therefore spent a few hundred dollars to buy other 3D programs to try out.

Looks like 3ds Studio is my only choice if I still want to work with WorldViz. In this case, I shall be most thankful if you kindly bring us some tutorials to shorten my learning curver.
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