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#1
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I don't understand what exactly the problem is. As you move a virtual object away from the viewpoint, the on-screen stereo separation should increase. If this is the behavior you are seeing, then the stereo is working fine.
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#2
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hmm, what I want is to get is the environment and the ball to look 3D but when I set the ipd to 0.6 I get two separate images on top of eachother. When the ball is really close the images are really far apart, and when the ball is really far the images are also really far apart.
If I glue the fusion distance to the ball the earlier problem is solved but the surrounding environment gets warped as the ball moves. Does that help clarify anything? |
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#3
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I still don't understand what the problem is. What you are describing is normal for 3D stereo programs. What stereo mode are you using and is it compatible with your stereo monitor? Also, are you setting the screen distance parameter? The default is 1 meter, so if you are sitting further away than 1 meter from the monitor then you will need to modify this.
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