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#1
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Hi dan12345,
3ds Max cannot re-import the exported caf animations. However, disks 2, 3, and 4 have animations in max's bip format, which can be loaded onto the avatar's skeletons. Since the animations take up very little space, those disks each contain the whole set of animations. |
#2
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How about ive files
Thanks a lot!
does the same hold for .ive files? I also .ive files which i want to change - is it possible to do it somehow? through 3dmax or any other way? |
#3
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The OSG plugin for 3dsmax only exports to that format, it does not support importing existing .osg/.ive files.
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