![]() |
|
#1
|
|||
|
|||
Thanks! That helps a lot.
Christian |
#2
|
|||
|
|||
does idlepose still work?
When I run the following code, the avatar still pops out of the animation between standing and walking:
import viz viz.go() avatar = viz.add('vcc_male.cfg') avatar.idlepose( -1 ) standing = vizact.animation( 1 ) walking = vizact.walkTo( [0,0,10] ) seq = vizact.sequence( [standing, walking] ) avatar.addAction( seq ) |
#3
|
|||
|
|||
hey mama,
this is sort of a hack but it works. i think what's happening is that when your first animation finishes and before it starts the second one, it reverts back to the avatar's current state, which in your case is a t-pose. so,set the avatar's state to whatever animation you're transitioning out of, in your case state(1) right before adding the action. Code:
import viz viz.go() avatar = viz.add('vcc_male.cfg') avatar.idlepose( -1 ) standing = vizact.animation( 1 ) walking = vizact.walkTo( [0,0,10] ) seq = vizact.sequence( [standing, walking] ) avatar.state(1) avatar.addAction( seq ) masaki |
![]() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Strange Speak animation and VRML rendering | zoltantoth | Vizard | 2 | 04-19-2007 10:24 AM |
Animation Tracks.... | k_iwan | Vizard | 2 | 03-26-2007 05:52 PM |
avatar animation problems | jrodman | Vizard | 1 | 01-18-2006 09:12 AM |
Making an avatar speak while performing an idling animation | vr_boyko | Vizard | 1 | 10-05-2004 04:23 PM |