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#1
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Hi,
The current walkTo always restart the animation whenever a walkTo point is reached. Therefore, it gives impression of a jagged movement with lot of walkTo points in the scene. Is there a way to use walkTo without having re-starting the animation at a new point? i.e. Getting a an avatar to run along given points without walkTo reset animation at every points. Thank you kindly. |
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#2
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You can manually set the animation of the avatar and use vizact.goto instead of vizact.walkto. Once the final destination has been reached you can clear the animation manually.
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#3
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Hi,
Yes, goto works fine. But it doesn't rotate the direction of the avatar automatically. I better stick with walkto. Thank you for your replies ![]() Kind Regards, iwan |
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#4
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The next release of Vizard will allow specifying None as the walk animation, which will not affect the animation state.
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