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Well, that rules out the HMD. Can you try using the texture crosshair.png with the above sample code? Does the crosshair fill up the screen? Your entire script should look like this:
Code:
import viz viz.go() quad = viz.addTexQuad(parent=viz.ORTHO) quad.alignment(viz.TEXT_LEFT_BOTTOM) viz.link(viz.WindowSize,quad,mask=viz.LINK_SCALE) texture = viz.add('crosshair.png') quad.texture(texture) |
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