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  #1  
Old 05-07-2008, 06:40 PM
k_iwan k_iwan is offline
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Join Date: May 2006
Posts: 115
Additional file...

Please find additional file posted... I do apologise for not attaching this file earlier.

Kind Regards,
Iwan
Attached Files
File Type: zip antMovementPoints.zip (69.1 KB, 4222 views)
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  #2  
Old 05-08-2008, 03:23 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Your sample script still does not do anything. Can you post a fully working script that I can immediately run and witness the problem. For example, there is no viz.go() statement in your script. Even when I added the viz.go() the ducks never start any actions and I don't see any key commands to initiate them.
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  #3  
Old 05-10-2008, 08:13 PM
k_iwan k_iwan is offline
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Join Date: May 2006
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Red face Solved~!

Hi,

I do apologise for making you running around in a circle. I did not explain the script fully. I tried to post the full code, but this forum refused it, being too lengthy. What I posted previously was a module of a bigger simulation program. You need to add viz.go() as well at the end of the program.

I do apologise.... T_T

You may use these following these commands (in the terminal window) to make them run...

controlAction()
stiltsAction(), and
stumpsAction()

..to make them run.

I just found the solution. I increased the spacing between the movement points and it works just fine. Apparently, my spacing between points were too small. I Increased the spacing and it works really well.

Thank you.

Kind Regards,
Iwan
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  #4  
Old 05-25-2008, 10:19 PM
k_iwan k_iwan is offline
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Join Date: May 2006
Posts: 115
Red face

Hi,

The current walkTo always restart the animation whenever a walkTo point is reached. Therefore, it gives impression of a jagged movement with lot of walkTo points in the scene.

Is there a way to use walkTo without having re-starting the animation at a new point? i.e. Getting a an avatar to run along given points without walkTo reset animation at every points.

Thank you kindly.
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  #5  
Old 05-27-2008, 11:49 PM
farshizzo farshizzo is offline
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You can manually set the animation of the avatar and use vizact.goto instead of vizact.walkto. Once the final destination has been reached you can clear the animation manually.
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  #6  
Old 06-09-2008, 10:53 PM
k_iwan k_iwan is offline
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Hi,

Yes, goto works fine. But it doesn't rotate the direction of the avatar automatically. I better stick with walkto.
Thank you for your replies

Kind Regards,
iwan
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  #7  
Old 06-10-2008, 10:04 AM
farshizzo farshizzo is offline
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The next release of Vizard will allow specifying None as the walk animation, which will not affect the animation state.
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