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Old 03-26-2008, 01:37 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
There are a few ways you can accomplish this.

1) You can manually generate the bars using On-The-Fly geometry and then manually modify the vertices to simulate bending.

2) You can model the bar in 3dsmax as a character with a skeletal structure. You can setup the desired vertex skinning and create a bending animation. You would then interpolate through the bending animation in Vizard to make the bar bend. If you have experience with modeling skinned characters in 3dsmax then this should not be too difficult to do.
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