![]() |
|
#1
|
|||
|
|||
Is there anyway that we could scale the different parts of the avatar by scaling the bones inside of avatar?
|
#2
|
|||
|
|||
You can apply an offset to a bone, which will cause the mesh to stretch. However, if you want to apply a uniform scale, this is not possible. Here is some code showing how to apply bone offsets:
Code:
import viz viz.go() avatar = viz.add('vcc_male.cfg',pos=(0,0,5),euler=(180,0,0)) avatar.state(4) #Offset the head bone, which will cause the neck to stretch head = avatar.getBone('Bip01 Head') head.offset(0.1,0,0) |
#3
|
|||
|
|||
![]()
Thanks for your help!
|
![]() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|