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#1
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The following code will disable the default head light and create a light that is attached to the view. The difference here is that the view offsets won't be applied to the light.
Code:
light = viz.addLight() viz.link(viz.MainView,light) viz.MainView.getHeadLight().disable() |
#2
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It seems this only fixed the problem for objects added directly in the script. Other items added using the IDE or directly into the .viz file still show different lighting from channel to channel. Is there a way around this?
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#3
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I just tested it here and it works fine for both script objects and .viz objects. Can you send me a script that recreates the problem. You can post it here or email it to me at lashkari@worldviz.com
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