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#1
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Thanks a lot for the help. That file worked properly in all aspects, so it must be something with my files. I've attached one of the files that aren't working and all of its materials. Would you mind checking to see if you can find the problem? As you can tell, I'm no pro so it might be something very simple that I just don't know about.
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#2
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Hi theuberk,
I've found a solution to your problem. I had the same problem when exporting the file that you sent and noted that the blank areas were displaying the object's base color, so I managed to narrow things down to the material by applying it to an unmodified cube, which had the same problem. Then I tried using individual materials, which exported correctly. This led me to the conclusion that the Multi/Sub-Object material was the problem. Eventually I discovered that if I typed something in for the name of a sub-material (see attached pictures) then that particular sub-material started working correctly when exported. On another note, vizard cannot handle separate opacity maps, and instead uses whatever is in the alpha channel of the diffuse texture. Since the max file is basically making the windows 50% transparent, for your convenience I've attached modified versions of the glass textures that have been changed to take that into account. The last attached image (opacity note.jpg) shows the changes. |
#3
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Thank you so much! Everything works flawlessly now. How did you find out that the material names was the problem?
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#4
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And how did you change the alpha levels? I'm not very good with photoshop either.
Thanks! |
#5
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I figured out how to change alpha levels.
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#6
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In this case, it was mostly process of elimination and a bit of luck. If that hadn't worked, I probably would have had to rebuild the entire material in another slot.
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#7
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oh ok. Well thanks a lot for your help
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