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#1
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Hi, theuberk.
Please attach a screenshot of the OSG export settings you are using. |
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#2
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The image is attached
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#3
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Hi theuberk.
Everything on the export screen is as it should be, so no problems there. Are you using any material types other than standard and multi/sub-object? |
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#4
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No, there are no other material types; just those two.
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#5
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Hi theuberk.
I've attached a simple test file that exports correctly on this end, and an exported version of the file that runs correctly on this end. I've got a few things for you to do with them that should narrow things down a bit. First, I'd like you to test the exported .IVE file in Vizard to see if it shows up correctly. If it does, then the top of the box will be labeled "Top", the sides will be labeled "Side" and the base will be labeled "Base." I've attached an image of what the model looks like from a couple angles. If it fails in Vizard, then your copy of Vizard has a problem reading the files. If it runs correctly, then I'd like you to open the max file, export the model, then run your exported version in Vizard. If this one fails to run, then the problem is with your copy of the exporter. If it succeeds, then there is something wrong with the main file you are trying to export. Try these out and respond with the results when you are finished. |
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#6
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Thanks a lot for the help. That file worked properly in all aspects, so it must be something with my files. I've attached one of the files that aren't working and all of its materials. Would you mind checking to see if you can find the problem? As you can tell, I'm no pro so it might be something very simple that I just don't know about.
Thanks |
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#7
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Hi theuberk,
I've found a solution to your problem. I had the same problem when exporting the file that you sent and noted that the blank areas were displaying the object's base color, so I managed to narrow things down to the material by applying it to an unmodified cube, which had the same problem. Then I tried using individual materials, which exported correctly. This led me to the conclusion that the Multi/Sub-Object material was the problem. Eventually I discovered that if I typed something in for the name of a sub-material (see attached pictures) then that particular sub-material started working correctly when exported. On another note, vizard cannot handle separate opacity maps, and instead uses whatever is in the alpha channel of the diffuse texture. Since the max file is basically making the windows 50% transparent, for your convenience I've attached modified versions of the glass textures that have been changed to take that into account. The last attached image (opacity note.jpg) shows the changes. |
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