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  #1  
Old 07-13-2007, 05:06 AM
michelcm3 michelcm3 is offline
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Join Date: Jul 2007
Posts: 13
Please, I want to create a morph mouth_open in 3ds Max I'am a beginner and I don't know which tools I must use another to open avatars mouth.
could you please give me some instructions
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  #2  
Old 07-14-2007, 07:30 PM
k_iwan k_iwan is offline
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Join Date: May 2006
Posts: 115
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HI,
could I have access to the tutorial as well? This will come in handy for a Research Assistant who wants to use 3DS Max.

Thank you.

Kind Regards,
Iwan
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  #3  
Old 07-16-2007, 12:40 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

As I already posted, there is currently no tutorial for creating morph targets for complete characters. The instructions I posted above outline the process. If you have any specific questions I can answer them for you.
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  #4  
Old 07-17-2007, 02:57 AM
k_iwan k_iwan is offline
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Join Date: May 2006
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Hi,

I do apologise, I thought what you meant by tutorial was like a pdf or html format that is geared more towards beginner-artist side.

Thank you, much appreciated

Kind Regards,
Iwan
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  #5  
Old 07-19-2007, 01:43 AM
michelcm3 michelcm3 is offline
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Join Date: Jul 2007
Posts: 13
I succeed to modify the mesh to the desired morph state and to export to a to a cal3d mesh file: mouth_open.CMF.
When I add the new morph to my avatar cfg, I have the following error when I run the script.
** WARNING: Failed to load morph file: mouth_open.CMF
cal3d : Internal error in .\coremesh.cpp(145)
what could be the problem.
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  #6  
Old 07-19-2007, 10:15 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

Did you define the morph immediately after you defined the mesh for the head? Your cfg file should look like the following:
Code:
.
.
mesh = headmesh.cmf
morph = mouth_open.cmf

mesh = othermesh.cmf
.
.
.
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