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#1
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After playing with the script some more, I've discovered that the custom head attachment is going wrong because I'm scaling the body to be larger along the X axis while keeping the Y and Z scaling the same (the effect is to make the avatar appear fatter). Is there a way to work around this?
Thank you, Chris |
#2
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Hi,
Thanks for the clarification. I will try to reproduce the problem here. If you already have a simple script that reproduces it, I would appreciate it. |
#3
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Hi,
Here is a test script I came up with based on your description. It creates an avatar that is scaled along the x-axis and adds a custom head to it. I don't notice any problems. Can you try running it and telling me if you notice the problem with it? If not, can you supply a simple script that reproduces the issue? Code:
import viz viz.go() s=1.4 face = viz.add('biohead_talk.vzf',scale=(s,s,s)) model = viz.add('male.cfg',pos=(0,0,5),euler=(180,0,0),scale=(2,1,1)) model.setFace(face) model.state(12) |
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