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  #1  
Old 07-10-2007, 12:59 PM
v-clizzin v-clizzin is offline
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Join Date: Sep 2006
Posts: 15
After playing with the script some more, I've discovered that the custom head attachment is going wrong because I'm scaling the body to be larger along the X axis while keeping the Y and Z scaling the same (the effect is to make the avatar appear fatter). Is there a way to work around this?

Thank you,
Chris
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  #2  
Old 07-11-2007, 09:43 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

Thanks for the clarification. I will try to reproduce the problem here. If you already have a simple script that reproduces it, I would appreciate it.
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  #3  
Old 07-16-2007, 03:44 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

Here is a test script I came up with based on your description. It creates an avatar that is scaled along the x-axis and adds a custom head to it. I don't notice any problems. Can you try running it and telling me if you notice the problem with it? If not, can you supply a simple script that reproduces the issue?
Code:
import viz
viz.go()

s=1.4
face = viz.add('biohead_talk.vzf',scale=(s,s,s))

model = viz.add('male.cfg',pos=(0,0,5),euler=(180,0,0),scale=(2,1,1))
model.setFace(face)
model.state(12)
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