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#1
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Hi,
viz.ABSOLUTE_LOCAL will perform the rotation in the bones local coordinate system. viz.ABSOLUTE_WORLD will perform the rotation in the world coordinate system. There were some bugs with performing manual bone rotations in Vizard 2.x. I would recommend upgrading to Vizard 3.0 if possible. Translating the hand with viz.ABSOLUTE_WORLD should work. Are you locking the bone before performing the translation? |
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#2
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Yes. I locked all bones from shoulder to finger.
Thanks, ruddle |
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