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Many thanks. Two more questions about viz.ABSOLUTE_WORLD:
1. Given the angle between shoulder and upper arms, and the angle between upper and lower arms, Can I set the arm like this: LowArmBone.rotate(0,-90,0) UpArmBone.rotate(0,-60,30) What do I need to use: viz.ABSOLUTE_WORLD or viz.ABSOLUTE_LOCAL? 2. Given the position of hand, Can I set the hand like this: HandBone.translate(x,y,z,viz.ABSOLUTE_WORLD) Why only viz.ABSOLUTE_LOCAL works? ruddle |
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