#1
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avatar in one eye
Hi,
The system works fine for other programs, and only got problem in my code. The problem is after I put on HMD, all background look normal, I mean they are stereo. But all objects, e.g. the avatar and duck, can be seen only by one eye. Does anybody have any clue for it? My code is: import viz viz.go(viz.PROMPT) viz.clearcolor(0.5,0.5,1) ground = viz.add('tut_ground.wrl') ### Add observer model. observer = viz.add('Male.cfg') ### Add reference Model object = viz.add('Male.cfg') object.rotate(180,0,0) object.translate(0,0,7) ### Add duck Model leftHand = viz.add('duck.cfg') leftHand.scale(0.1,0.1,0.1) ### Change viewpoint to look at your feet view = viz.get(viz.MAIN_VIEWPOINT) ### Get handles to all lights ori = viz.add('intersense.dls') light1 = viz.add('vizppt.dls') # Head light2 = viz.add('vizppt.dls') # Left hand ### Manually Update The Avatar's position def mytimer(num): headOri = ori.get() data1 = light1.get() data2 = light2.get() if data1[1] > data2[1]: headPos = data1 leftPos = data2 else: headPos = data2 leftPos = data1 yaw = headOri[3] pitch = headOri[4] roll = headOri[5] viz.reset(viz.HEAD_ORI) viz.rotate(viz.HEAD_ORI, yaw, pitch, roll) x = headPos[0] y = headPos[1]-1.82 z = headPos[2] viz.reset(viz.HEAD_POS) viz.translate(viz.HEAD_POS, x,y,z) observer.translate(headPos[0], headPos[1]-1.82, headPos[2]-0.2) leftHand.translate(leftPos[0], leftPos[1], leftPos[2]) viz.callback(viz.TIMER_EVENT,mytimer) viz.starttimer(0,0.01,viz.FOREVER) ori.reset() light1.reset() light2.reset() Thanks. |
#2
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if this is the case, you are running your nVidia card in DualView mode instead of the nVidia based horizontal span mode.
see http://www.worldviz.com/support/hardware_faqs.html switch it to 'horizontal span' and your problems will be fixed. AND you will have a much improved rendering performance. |
#3
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Thanks for the advice. I'll check it.
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#4
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This response is late, but just want to let you know.
Yes. It was the case that my nVidia card running in DualView mode instead of the nVidia based horizontal span mode. So it works now. Thank you so much. BTW, before I changed the mode, I found other programs works fine because their objects are wrl files, while my objects can be seen only by one eye becuase they are cfg files. I don't really understand the difference between wrl and cfg files. Can someone give an explaination? Thanks a lot. |
#5
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cfg objects are used for avatar rendering. However, there shouldn't be any difference in stereo rendering between cfg and wrl objects. Can you post an example script that reproduces the problem?
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#6
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Hi,
Please see the sample in the first post in this thread. But as I said, the difference only existed before I changed the running mode of nVidia. After I use horizontal span mode, nothing different. Thanks, |
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