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#1
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If you have a valid Quake3 bsp model you should be able to add it to your environment like any other model. What exactly is the problem? Are you getting an error message?
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#2
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Well basically what we're trying to do is use the quake game, mod it, and use the HMD to simulate the individual actually being in the game. The scenario would be that an individual is part of a team that is playing capture the flag against another team. We have a valid copy of quake three. The only problem is that we can't get the HMD (nVisor SX) and intersense cube2 to track the movement of the person while he/she is playing the game. As I mentioned earlier, I've never worked with a game like this so I have no clue how to implement the world. Right now we're trying to mod the game but if there is a way to implement it using Vizard I think that would work too. Where should I start.
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#3
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The latest intersense drivers have an option to use the intersense to control the mouse. This should let you control the character in Quake. To use the HMD, you will probably need to use nVidia Stereo Drivers, since the Quake game does not handle stereo by itself.
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