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  #1  
Old 05-07-2007, 10:48 AM
pattie pattie is offline
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Join Date: Aug 2006
Posts: 32
Client server Networking

Both clients can ping the server using either the IP address or the name
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  #2  
Old 05-09-2007, 11:05 AM
pattie pattie is offline
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Join Date: Aug 2006
Posts: 32
Client Server networking problem

Hi guys:

I think you might want to take a look at the sendAll function. It looks like it does not send the events to the clients (server works fine).

Is it a bug in the client server code or did I forget something?

Patrick
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  #3  
Old 05-09-2007, 11:52 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Are you using Vizard 2.5? Because the viznet module will only work with Vizard 3.0
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  #4  
Old 05-10-2007, 12:41 PM
pattie pattie is offline
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Posts: 32
Cleint Server Networking problem

I am using the very last version on all machines
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  #5  
Old 05-10-2007, 12:48 PM
farshizzo farshizzo is offline
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Posts: 2,849
I tested the sendAll command and it worked fine here. Can you post the scripts you are using? Also, in the future, please post Vizard 3.0 related question in the Vizard 3.0 forum.
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  #6  
Old 05-11-2007, 02:25 PM
pattie pattie is offline
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Join Date: Aug 2006
Posts: 32
Client Server Networking problem

Sorry about posting this thread in the wrong place.

Here is the code I am using:

SERVER SERVER SERVER SERVER:

import viz
import viznet
viz.go()
viz.clearcolor(.2,.2,.4)
view = viz.get(viz.MAIN_VIEWPOINT)
view.setPosition(70,45,-60)
view.lookat(0,0,10)
objectList = ['duck.wrl', 'logo.wrl', 'male.cfg', 'female.cfg' ]
maze = viz.add('tankmaze.wrl')
objects = {}
UPDATE = viznet.id('update')
CLIENT_DISCONNECTED = viznet.id('client_disconnected')
CHAT = viznet.id('chat')
viznet.server.start(port_in=14950, port_out = 14951)
def onStartClient(e):
print '** Client joined:', e.sender
viz.callback(viznet.CLIENT_CONNECT_EVENT, onStartClient)
def onStopClient(e):
print '** Client left:', e.sender
viznet.server.send(CLIENT_DISCONNECTED, client=e.sender)
objects[e.sender].remove() #Remove object from map
del objects[e.sender] #Delete user from array
viz.callback(viznet.CLIENT_DISCONNECT_EVENT, onStopClient)
def update(e):
try:
objects[e.sender].setPosition(e.pos)
objects[e.sender].rotate(e.ori)
except KeyError:
objects[e.sender] = viz.add(objectList[e.object],scale=
2,2,2],pos=e.pos,euler=e.ori)
objects[e.sender].tooltip = e.sender
viz.callback(UPDATE, update)

import viztip
tth = viztip.ToolTip()
tth.start()
tth.setDelay(0)

def updateChat(msg):
text.message('\n'.join(text.getMessage().split('\n ')[1:])+'\n'+msg)

text = viz.addText('\n\n\n\n', viz.SCREEN) # send 4 carriage returns to screen
text.alignment(viz.TEXT_LEFT_BOTTOM)
text.fontSize(25)
text.translate(0.05,0.08)

input = viz.addText('>_', viz.SCREEN) # Add Chat prompt
input.alignment(viz.TEXT_LEFT_BOTTOM)
input.fontSize(25)
input.translate(0.032,0.05)
input.visible(0) #Only visible when in type mode

def onChat(e):
updateChat(e.client+': '+e.chat)
viz.callback(CHAT,onChat)

talking = False
def onKeyDown(key):
global talking
if key == 'y' and not talking: # Start talking mode
talking = True
input.message('> _')
input.visible(1)
elif key == viz.KEY_ESCAPE and talking: # Exit talking mode
talking = False
input.visible(0)
return True
elif talking and key == viz.KEY_RETURN: # Send message
talking = False
viznet.server.send(CHAT,client='SERVER',chat=input .getMessage()[2:-1])
input.visible(0)
# Update display with our message
updateChat('SERVER'+': '+input.getMessage()[2:-1])
elif talking and key == viz.KEY_BACKSPACE: # Delete a character
if len(input.getMessage()) > 3:
input.message(input.getMessage()[:-2]+'_')
elif len(key) > 1: # Handle special keys
return False
elif talking and 32 <= ord(key) <= 126: # Input message
input.message(input.getMessage()[:-1]+key+'_')
viz.callback(viz.KEYDOWN_EVENT,onKeyDown,priority=-6)

CLIENT CLIENT CLIENT CLIENT

import viz
import viznet
import vizinfo
viz.go()
viz.clearcolor(.2,.2,.4)
maze = viz.add('tankmaze.wrl')
objects = {}
SEND_UPDATE_TIMER = 1
UPDATE = viznet.id('update')
CLIENT_DISCONNECTED = viznet.id('client_disconnected')
CHAT = viznet.id('chat')
SERVER_NAME=viz.input('Enter Server Name')
while not viznet.client.connect(SERVER_NAME,port_in=14951,po rt_out=14950):
if viz.ask('Could not connect to ' + SERVER_NAME + ' would you like to try another?'):
SERVER_NAME=viz.input('Enter Server Name')
else:
viz.quit()
break

objectList = ['duck.wrl','logo.wrl','male.cfg','female.cfg']
obj_choice=viz.choose('Connected. Select your character',objectList)

def mytimer(num):
if num == SEND_UPDATE_TIMER:
ori= viz.get(viz.HEAD_ORI)
pos = viz.get(viz.HEAD_POS)
viznet.client.sendAll(UPDATE,client=viz.getCompute rName
(),object=obj_choice,pos=pos,ori=ori)
viz.callback(viz.TIMER_EVENT, mytimer)
viz.starttimer(SEND_UPDATE_TIMER, .05, -1)

def update(e):
if e.client != viz.getComputerName():
try:
objects[e.client].setPosition(e.pos)
objects[e.client].rotate(e.ori)
except KeyError:
objects[e.client] = viz.add(objectList[e.object],scale=[2,2,2],pos=e.pos,euler=e.ori)
objects[e.client].tooltip = e.client
viz.callback(UPDATE,update)

def client_disconnected(e):
objects[e.client].remove()
del objects[e.client]
viz.callback(CLIENT_DISCONNECTED,client_disconnect ed)

def onStopServer(e):
print 'Disconnected from server'
viz.quit()
viz.callback(viznet.SERVER_DISCONNECT_EVENT,onStop Server)

import viztip
tth = viztip.ToolTip()
tth.start()
tth.setDelay(0)

def updateChat(msg):
text.message('\n'.join(text.getMessage().split('\n ')[1:])+'\n'+msg)

text = viz.addText('\n\n\n\n',viz.SCREEN)
text.alignment(viz.TEXT_LEFT_BOTTOM)
text.fontSize(25)
text.translate(.05,.08)

input = viz.addText('> _',viz.SCREEN)
input.fontSize(25)
input.translate(.032,.05)
input.visible(0)

def onChat(e):
updateChat(e.client+': '+e.chat)
viz.callback(CHAT,onChat)

talking = False
def onKeyDown(key):
global talking
if key == 'y' and not talking:
talking = True
input.message('> _')
input.visible(1)
elif key == viz.KEY_ESCAPE and talking:
talking = False
input.visible(0)
return True
elif talking and key == viz.KEY_RETURN:
talking = False
viznet.client.sendAll(CHAT,client=viz.getComputerN ame(),chat=input.getMessage()[2:-1])
input.visible(0)
elif talking and key == viz.KEY_BACKSPACE:
if len(input.getMessage()) > 3:
input.message(input.getMessage()[:-2]+'_')
elif len(key) > 1:
return False
elif talking and 32 <= ord(key) <= 126:
input.message(input.getMessage()[:-1]+key+'_')
viz.callback(viz.KEYDOWN_EVENT,onKeyDown,priority=-6)
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  #7  
Old 05-11-2007, 02:50 PM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Hi,

Can you repost the code using the special code tags?
HTML Code:
[code]insert code here[/code]
This will preserve the indentation in the code.
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