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Old 04-19-2007, 10:20 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

1) This looks like a scaling issue. When generating the speech action, scale down the morphing by using a smaller number as the second parameter:
Code:
speak = vizact.speak('c:\\Temp\\talk.wav',0.001,'mouth_open')
2) I tried the VRML file with my own texture and it worked fine. Could the brightness you see be part of the texture you are using?
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Old 04-19-2007, 10:24 AM
zoltantoth zoltantoth is offline
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Join Date: Apr 2007
Posts: 5
Scaling

Thank you, the speak works perfect now. I will check out the second problem again, and if it won't work out, I will try to provide you a very concrete example. The brightness of the texture is okay, and if I scale it with ~2.5 it works fine.

Thank you again
Zoltan Toth
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