![]() |
|
#1
|
|||
|
|||
Hi,
1) This looks like a scaling issue. When generating the speech action, scale down the morphing by using a smaller number as the second parameter: Code:
speak = vizact.speak('c:\\Temp\\talk.wav',0.001,'mouth_open') |
#2
|
|||
|
|||
Scaling
Thank you, the speak works perfect now. I will check out the second problem again, and if it won't work out, I will try to provide you a very concrete example. The brightness of the texture is okay, and if I scale it with ~2.5 it works fine.
Thank you again Zoltan Toth |
![]() |
Thread Tools | |
Display Modes | Rate This Thread |
|
|