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#1
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Hmm, all right, I'll try it out - and maybe Collada support will eventually be as accurate as the exporter for Blender?
As far as designing worlds - we're considering UnrealEd, with the tutorial that has already been posted, hopefully the ease of designing levels / worlds will outweigh any tedious issues with conversion.. |
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#2
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If you are new to UnrealEd I would suggest not using it and just learning Blender.
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Paul Elliott WorldViz LLC |
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