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			Timers are not multi-threaded, they run in the same thread as the main graphics loop. If your framerate is 60 fps, then your timer cannot go any faster than 60 Hz. 
		
		
		
		
		
		
		
		
	
	If you have a timer that takes a long time to calculate, then it will stall the entire graphics loop. No other code will be executed until your timer is finished doing its calculations.  | 
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