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#1
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PeopleMaker was made for this exact reason. It allows you to create morph targets for a head so that it can be morphed into any other shape.
You need to make sure that both your heads have the same polygon structure (same number of polygons, and same ordering of polygons). Vizard comes with a sample script that will blend two heads including the textures. The texture blending is done separately from the head morphing though. The location of the script is [Vizard30]\tutorial\avatarhead\tutorial_headmoph.py |
#2
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Morphing in PeopleMaker
Thanks for your reply. I am trying to morph the two heads in peoplemaker but receive the error that the "models have a different number of geometric components." In order to correct this error, I presume that I have to make the two heads have the same (or about the same) number of polygons? I checked the number of polygons each has in 3DStudioMax, and one has 3x the number of polygons then the other. When I tried to optimize the large head though, I had no luck. Should I do the optimizing on the head when it is a .bio file or .vrml? Thanks!
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#3
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Are you using 3DMeNow? If so, make sure you export both heads with the same level of detail. It should preserve the number and order of vertices.
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