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#1
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Hi Jerry,
I had a look into your sample file and It was a smart way to set up an underwater scene. Really Nice!! I love it. Everything looks all right just before getting close to the seabed. So after swimming around with the fish, I would like to ask you some questions regarding your scene; a.) how did you set up fish wrl animation in vizard? b.) How did you create the looping fractal animation? Your loop is really nice. I'm currently exploring the usability of blender to get animation working in vizard (also tons of other things :P). I did try wrl format once and didn't get any animation working. Thank you! Regards, Iwan |
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#2
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I found the animated fish model on the web. An animation can be
applied to any vrml model in Max and it exports without problem into Vizard. The caustic video I found in a demo that came with the Directx8 software development kit. |
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#3
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Jerry, that undersea world is neat.
Here is a little plugin we have at worldviz that creates a distored view of the world as if you are under water. Depending on the parameters, it can create quite a psychedelic effect. I also added it to your undersea world. The effect as well as some fog really trips things out.
__________________
Paul Elliott WorldViz LLC |
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#4
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The program doesn't work for me. The first error is
viz.MainScene.visible(0,viz.WORLD) TypeError: visible() takes exactly 2 arguments (3 given) And when I change it to viz.MainScene.visible(0) it goes on but then gives this error rt = viz.addRenderTexture() AttributeError: 'module' object has no attribute 'addRenderTexture' Maybe that's something added in R3v3 which I'm not using? |
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#5
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Here's a caustics video which you might like better.
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