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#1
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Sorry about that. I think this is related to a bug I fixed a few days ago. The viz.phys.intersectLine() command would leak memory, and considering how often you are using it, your processes memory is going to climb rapidly.
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#2
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Any way I can get the "fixed" version?
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#3
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I just finished building the installer, but we need to do some internal testing. If you are under a time crunch and want to try out it sooner then send me an email at lashkari@worldviz.com
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