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So, in desparation, I installed version 3.0, and as I suspected, enough has changed to make it appear infeasible to port my code in 1 day (I am on a bit of a time crunch here).
Mainly, collidingwith doesn't work. Code:
for x in self.collidables: info = x.collidingwith(obj,1) print info.intersected True False True False . . . It flips back and forth between true and false for the entire list of objects. But, the same code works fine in version 2.5 (note I added the collideNone() commands before the collidemesh() commands before running in v3). So, given that I can't refactor thousands of lines of code in a day, I was hoping you could solve the original version 2.5 problem. Or fill me in on how to EASILY get v3.0 working --- by easily I mean 1-2 lines of changes (I don't have time to play with the new physics engine and collision events, though they look cool). Thanks for all the help Last edited by pbeeson; 09-11-2006 at 08:39 PM. |
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