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Old 08-29-2006, 03:44 PM
tobin tobin is offline
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Join Date: Feb 2003
Posts: 251
Quote:
On this same note, is it possible to export the Vizard character bones to Lightwave so I could reference my model to them, and then bind/parent the Lightwave geometry to the Vizard skeleton/bones within Vizard?
Vizard avatars are build in 3DMax CharacterStudio. If you can handle the MAX or the .BIP file, then we can send you a barebones file
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