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  #1  
Old 08-21-2006, 10:51 AM
Gladsomebeast Gladsomebeast is offline
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Location: Isla Vizta, CA
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Developing the visual capabilities of Vizard is important to us. Vizard 3.0 will have a number of improvements that have not yet been finalized.

Vizard currently supports the Open GL 2.0 shading laugage. Check out the examples Vizard30\examples\shader
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  #2  
Old 08-22-2006, 10:48 AM
tobin tobin is offline
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Regarding your c) from above, can you elaborate or attach a screenshot. I'm not following what you mean by light penetration.
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  #3  
Old 08-24-2006, 06:53 PM
k_iwan k_iwan is offline
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Hi,

I will. I'm tied up this week, I'll send you couple of screen-shots by next monday. Thanks!

Regards,
k_iwan
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  #4  
Old 08-27-2006, 05:08 PM
k_iwan k_iwan is offline
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Demo created to explain point (c) above... and open day in out dept.

@tobin;

I've created a demo where light penetrates polygons as I mentioned above in point (c). The filesize is 3.5 mb, I can't post this in the forum, could I send this to your email address instead?

My vizard expired last night, I tested the files and all worked fine.

When will the next beta be released? We are going to have an open day in our dept. on 09-sept-06 The demos that we created utilise features from Vizard 3 beta, and can't be run from Vizard 2.53 (this is the license that we owned). (pls check www.mq.edu.au for more info about the open day)

Regards,
Iwan
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  #5  
Old 08-29-2006, 03:44 PM
Gladsomebeast Gladsomebeast is offline
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A new beta will be released sometime this week.
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