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Plan for flying path
Hi,
here are my preliminary options; [1] define all the control point object manually in Vizard. By setting camera to be in 3d-fps mode and display the coordinates every 1 sec. Write down all the required coordinates and later on translates them into control point objects. I did this method and it works! Took quite a while to get it running smoothly (I had to tweak the entire points aga in and again to make it smooth with viz.BEZIER_CUBIC option), but it works [2] alternatively, I'm not quite sure how to do this in vizard. In blender I'll be crating a bezier path. I'll be putting say; 40-50 boxes in a path. I will later on export them all out as OSG format. These boxes (hopefully) will be recognised as Child object from main OSG file. I will use these boxes position as control points (again, I'm not sure how this can be done in vizard). So, in short; Boxes (blender) -> Hide Boxes (in vizard) -> use boxes coordinates as Control point object... then attach the car/hovercraft/flying boats on these control points -> viz.LOOP and viz.BEZIER_CUBIC them all. [3] ...using an array? I don't know if managing control point would be easier by using an array? Regards, Iwan Last edited by k_iwan; 08-10-2006 at 01:11 AM. |
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