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#1
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Opinion Noted!!! 4 x 45 definitely sounds better than 4 x 45 x 20. I'll look into this. Thank you
Regards, Iwan |
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#2
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How do you create the path's that the car's fly around? Are you using the ControlPoint objects? Do you have some workflow that allows you to define the points in your modeling package?
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Paul Elliott WorldViz LLC |
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#3
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Plan for flying path
Hi,
here are my preliminary options; [1] define all the control point object manually in Vizard. By setting camera to be in 3d-fps mode and display the coordinates every 1 sec. Write down all the required coordinates and later on translates them into control point objects. I did this method and it works! Took quite a while to get it running smoothly (I had to tweak the entire points aga in and again to make it smooth with viz.BEZIER_CUBIC option), but it works [2] alternatively, I'm not quite sure how to do this in vizard. In blender I'll be crating a bezier path. I'll be putting say; 40-50 boxes in a path. I will later on export them all out as OSG format. These boxes (hopefully) will be recognised as Child object from main OSG file. I will use these boxes position as control points (again, I'm not sure how this can be done in vizard). So, in short; Boxes (blender) -> Hide Boxes (in vizard) -> use boxes coordinates as Control point object... then attach the car/hovercraft/flying boats on these control points -> viz.LOOP and viz.BEZIER_CUBIC them all. [3] ...using an array? I don't know if managing control point would be easier by using an array? Regards, Iwan Last edited by k_iwan; 08-10-2006 at 02:11 AM. |
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