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#1
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The current release of Vizard only supports binary cal3d files. The files you exported with Blender are in xml format. Try exporting your Blender model into the binary cal3d format.
I just added support for xml cal3d files in Vizard, and your test file loads fine now. However, the animations don't work. Have you actually implemented the animations, or are they just placeholders for now? |
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#2
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Mesh Loaded, with wrong texture placement, no animations...
Hi,
I did export out to binary format and I was able to load into vizard3!!! The animations are not working. Initially, the texture wasn't loaded, then I exported out again with proper image path, the UV seemed to be messed up. The animations are definitely there. So what I'm thinking is, probably there is a problem with the exporter script. I will have another test with different bone structure... hopefully we can end this chapter nicely ![]() Regards, Iwan (...then Iwan hums again.. the battle of the republic....stryper version...) |
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#3
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To fix the UV problem simply add the following line in your cfg file, before you define the mesh file:
Code:
flip_texture = 1 |
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#4
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Sigh... I'll try something out
hmm... it appear that it is not working. The content of xml appear funny too. I'll try to generate cal3d for other 3d engine such as crystal space or Irrlicht, and hopefully I'll find something more about this format...
Thanks for bringing this up to my attention... Regards, Iwan (again, Iwan hums "Battle Hymn of the Republic"........) |
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#5
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Helo!
A small update! I didn't know what I did, but I can see animation in VIzard3beta. The texture didn't appear and the animation seems to be VERY VERY exagerated, as if I double the value of rotation-translation or something (bones seems to be displaced or scale up).The root bone wasn't animated at all (tail) but it appears to be animated. Please do have a look, perhaps someone could tell me where I went wrong? I did reset bones rotation and scale prior doing the animations. Regards, Iwan Last edited by k_iwan; 08-08-2006 at 05:42 AM. |
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#6
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Hi again,
I just quickly checked my animations in blender and everything seems normal. I exported out from blender in binary format. From the previous post, the texture didn't show up, so I applied the texture by script in vizard. Also, I added some script animations and a spot light. Please see the updated attachment. The animation is still in a messed-up condition. Any ideas or suggestions would be greatly appreciated. Regards, Iwan |
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