![]() |
|
|
|
#1
|
|||
|
|||
|
Hi,
Well, I'm out of ideas. It would be easier for me to debug whats going on if you sent me your avatar files. You can also send me the Maya SDK. My email address is lashkari@worldviz.com |
|
#2
|
|||
|
|||
|
I figured out the problem: the meshes have to be sorted alphabetically in the .cfg for this to work right. If not, vizard seems to sort the meshes alphabetically in memory, selects the right mesh, takes the position of that mesh in the ordered list, and then uses that position to change texture for the mesh that's sitting on that position in the .cfg file.
Solution: sort the meshes in the .cfg file alphabetically. Regards, Ron |
|
#3
|
|||
|
|||
|
Hi,
Glad to hear you found a solution. Which version of Vizard are you using? I still can't replicate your problem. I even ordered all the meshes in reverse alphabetical order and it still worked fine. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|