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#1
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amendment
It seems that this is a more generic and simpler problem: none of the .vzf heads work correctly with male2.cfg, leaving the original head in place--the heads do work with male.cfg. I am almost certain that this combination worked in 2.17, however.
Is there any way just to turn off the male2.cfg's default head? -Ben |
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#2
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Hi,
When you attach a face to an avatar, by default it attempts to hide the head mesh named 'm_head.cmx'. If you are using a custom made avatar, which seems to be the case, then you need to manually hide the head yourself. Simply issue the command: Code:
avatar.visible(0,'head mesh name') |
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