![]() |
|
#2
|
|||
|
|||
|
Does the character have animated facial bones or morph targets for the facial animations? We have not tested a workflow through Maya but it is possible to use characters with facial animations in Vizard. One workflow is to export a character with morph targets from iclone/character creator to fbx and load that in Vizard.
|
| Tags |
| blend shape |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|