![]() |
|
|
|
#1
|
|||
|
|||
|
The cylinder object does not have any commands to access individual slices. It's building up the object using on-the-fly triangle fans. If you look into the vizshape code, it maybe possible to modify the cylinder object and apply different alpha values as the triangle fans are created. If you have access to 3ds Max, you could export a cylinder with alpha map.
|
![]() |
| Tags |
| cylinder, gradient, transparency |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| maintaining transparency in a model while fading in | krimble | Vizard | 3 | 08-17-2017 07:10 AM |
| transparency control | hankiwan | Vizard | 1 | 02-14-2012 08:02 AM |
| How to vary the transparency of the scene | whj | Vizard | 2 | 04-04-2010 09:16 PM |
| How to vary the transparency of part of the scene | whj | Vizard | 0 | 04-02-2010 03:32 PM |
| Quicktime movie with transparency channel | aaThomas | Vizard | 7 | 11-12-2007 10:54 AM |