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Old 10-18-2017, 08:41 AM
seowen1 seowen1 is offline
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Join Date: May 2017
Posts: 17
Okay so I have been messing with some of the material settings, trying to solve the issue. I did notice that if I set the diffuse color to red, I will get a red tinge to the avatar so that it shows mostly black with some soft red on some edges.

Attached are the settings I am using now that seem correct, but are still rendering the black model. I noticed that having the texture for the complete map in both the diffuse AND self-illumination slots was giving off a weird compounded effect. Took me awhile to figure that one out since I thought it was related to gamma settings.

Still having the main issue though. As mentioned before, I would gladly send my files over and give you a better way to troubleshoot.
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avatar, bone, cal3d, hand, skeleton

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