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#1
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Hi Jeff,
Thank you for the quick response. I fixed the skeleton by naming the bones correctly, but I'm still having issues viewing the model correctly as the hand avatar. I still get the black texture/no effect look even when I implement your solution with import vizfx. I'm not sure if there is something else going on here. It's almost as if the self-illumination isn't showing. If I export the material file and leave only the self-illumination map on (removing the diffuse map) the model loads black in the inspector. I have a ZIP file I could send you for troubleshooting? I tried uploading it here but it probably doesn't accept zip files or my texture is too large perhaps. Last edited by seowen1; 10-18-2017 at 06:30 AM. |
#2
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Okay so I have been messing with some of the material settings, trying to solve the issue. I did notice that if I set the diffuse color to red, I will get a red tinge to the avatar so that it shows mostly black with some soft red on some edges.
Attached are the settings I am using now that seem correct, but are still rendering the black model. I noticed that having the texture for the complete map in both the diffuse AND self-illumination slots was giving off a weird compounded effect. Took me awhile to figure that one out since I thought it was related to gamma settings. Still having the main issue though. As mentioned before, I would gladly send my files over and give you a better way to troubleshoot. |
Tags |
avatar, bone, cal3d, hand, skeleton |
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