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Hi Jeff,
Thank you for the quick response. I fixed the skeleton by naming the bones correctly, but I'm still having issues viewing the model correctly as the hand avatar. I still get the black texture/no effect look even when I implement your solution with import vizfx. I'm not sure if there is something else going on here. It's almost as if the self-illumination isn't showing. If I export the material file and leave only the self-illumination map on (removing the diffuse map) the model loads black in the inspector. I have a ZIP file I could send you for troubleshooting? I tried uploading it here but it probably doesn't accept zip files or my texture is too large perhaps. Last edited by seowen1; 10-18-2017 at 07:30 AM. |
| Tags |
| avatar, bone, cal3d, hand, skeleton |
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