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  #1  
Old 08-03-2017, 05:17 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Currently, the only workflow for creating a hand model with bones and deformable mesh for Vizard would be to export a Cal3D model from 3ds Max.
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  #2  
Old 08-06-2017, 01:15 AM
Yoshino Yoshino is offline
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Join Date: Jul 2017
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Thank you for the response.
I introduced the MAX 2015 & 2016 Cal3D Exporters plug-in to 3ds MAX.
(from: http://imvu-customer-sandbox.com/sho...cts_id=5395841)
Which extension should I choose?
I tried export as XAF, MXF XOF,XRF,XAF.But Vizard cannot read these files.
Do I need to set something when exporting?
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  #3  
Old 08-11-2017, 09:27 PM
Jeff Jeff is offline
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See the following tutorial for exporting to Cal3D:

http://docs.worldviz.com/vizard/#cal3d_introduction.htm

Use the version of the Cal3D exporter on our website:

http://www.worldviz.com/virtual-reality-software-tools/
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