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			First check to see if the intersected object is the quad, then get the name attribute you assigned to it. Does that work for you? 
		
		
		
		
		
		
		
		
	
	Code: 
	import viz viz.go() myTexQuad = viz.addTexQuad(pos=[0,1.8,2]) myTexQuad.name = "texQuadCustomName" info = viz.intersect([0,1.8,0],[0,1.8,4]) if info.valid: if info.object == myTexQuad: print myTexQuad.name  | 
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